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Soulless golem
Soulless golem









soulless golem

Luckily, they can be seen on the mini-map in shape of skulls and can be easily avoided unless you get really unlucky and get a really wide one, then your only option is to run to the edge and squeeze. They can't be dodged-through, they can't be blocked and they can't be distorted. Throughout the whole fight, there will be walls spawning at the edges of the arena, making their way to the other side and one-shotting everyone in their way. Dependant on alacrity upkeep, 1 person could be pushing alone, but from what I've witnessed so far and taking RNG of the walls in account, it's better to go with 2.Īpproximately every 1 min from the start of the fight, arena will shrink a little, potentially making the last phase a bit stressful in case golems weren't handled well. So far, a druid with a longbow and Glyph of Tides in combo with warrior's Wild Blow and necro's Epidemic do the trick. To prevent the golem from dying under squad's feet and potentially sabotaging the fight, you will need 2 designated pushers and someone who can kill the golem in a matter of seconds. It can drastically complicate the fight especially if you get a big Trump wall in your face. After he dies, (and it melts quite fast) he leaves a massive red aoe which deals moderate damage and slows everyone who passes over it. Starting at 85% of boss' HP and after that every 20s, a flesh golem will spawn at the center of the arena. And keep going on like that until the boss dies. The general idea is to switch the aggro once the main tank has about 4-5 stacks of Necrosis (in CM the debuffs stack a lot faster), and swap it back once the off-tank has about the same to prevent each other from getting downed. Both players receive a special action skill which steals aggro. Much like Claim works on MO, a player who picks red buff will be the main tank, and additionally, a player who picks green buff will become an off-tank. Right before gliding to the arena, you'll see 2 shiny buffs, green and red. Since the fight is not a big dps check and one of our druids was a designated pusher (which is mostly a full-time job), we decided to go for a healer tempest, which was also proven to be a good choice for off-tanking. I don't want to be elitist when it comes to classes, just find and pick whatever works best for you and whatever you're most comfortable with. First and foremost, a squad needs 2 designated tanks with high toughness and 2 designated pushers + eventually a necro who's kind enough to sacrifice Epidemic for greater purpose. In order to do so, just like with all other raid bosses out there, the players have to execute certain mechanics. The goal of this fight is to bring the HP of the boss to 0. W5 : A comprehensive guide by Fruit-Senpai (1/4)











Soulless golem